There are loads of ways to use Bitmoji in your resources with some of my more popular ones being shared below in todays sunday spotlight! Simply go to the pdf to download, click on the link to make a copy and add your own Bitmoji's instead! Simply, fun and will add that little bit more excitement to what you are doing!
Today we used Flipgrid in class to share our thoughts about what we think excellence is. We have been unpacking what we think excellence is and how we can show that in our learning. Students got to record little videos about what they think it is and how they could show it.
Many students were really scared to record their videos but worked really hard to achieve their learning. Flipgrid is free to use and can be used in any year level classrooms!
Check out this video example of one of my students talking about excellence.
Seesaw is my go-to favourite app! I love everything about Seesaw and have worked hard over the last few years to make many resources that teachers and students can use alongside Seesaw! Check them all out below, with links, downloads and freebies you can use in your classroom today!
All resources are able to be downloaded and used by students and teachers across the world. These are free to access on the above links. Please keep credit links on each resource and thank you to those who have helped create aspects of the resources.
Please email email@example.com if you have any questions about any of the Seesaw resources shared above.
This year I was working on implementing Seesaw with students and teachers and really wanted to set up some progressions to help make the implementation or use easier. The aim of these progressions were to show each level of user that a student and teacher could be with links to tools, comments, posting and blog. They work through three levels of progressions that students and teachers could be: beginner, proficient and advanced.
The best thing about these progressions is they are easily able to be used for both students and teachers. These could be printed off and displayed in the classroom and be referred to whilst students are using them. For teachers, these could be displayed in the staff room and be used as a form of reflection of assessment.
Download the pdfs of both below or click the links for online access.
Of course you can make the sign up google form as easy or as complicated as you would like. You would then generate the google form to populate into a sheets tracking grid so you can see who will be coming on which day. This is what you can print out for students to attend, or make it into a pretty graph!
Check out this example to see how it works >> http://bit.ly/workshopformsexample
So here it is! My new pdf ebook (soon to come to itunes for download) sharing 8 engaging ways to use technology in the classroom. And by 8, it is WAY more than 8! This pdf ebook is jam packed with ideas that cover 8 topics that can have technology integrated within it effectively.
The areas that are covered in this ebook are:
-share the learning
-gather feedback or student voice
-interact with learning
-project based learning
-be our guest
Within each chapter, it unpacks what it means and then shares some apps, ideas and activities that can be used to show this area in the classroom.
This pdf ebook is FREE to download so get it now!!!!
Wow, I can not believe I am sharing this project finally with you all! This has been a long time coming, especially since coming back from the Sydney academy has brought about so many problems and set backs.
But never fear - we have got lift off in making this project a success!
Arabella's Adventures! A series of technology themed picture books targeting specific digital skills and learning opportunities for teachers and students. A way of removing teacher input and leaving the technology teaching up to students! The aim with these books is for students to learn key skills on their own, but with reinforcement of follow up activities.
I have nothing to share yet, but going to be working on my prototype over the next 3 months! I can not wait to share this with you all. Want to know more and be the first to hear about Arabella's Adventures? Subscribe here >> bit.ly/Arabellasadventures
I always love using technology in engaging ways throughout all my lessons. One great app that integrates devices in a collaborative yet exciting way is Kahoot!
Kahoot is a hands on, engaging and interactive app/website that provides game based quizzes for students to play. The teacher (or student) sets up the game and students join using a pin. They can play in individual mode or team mode. Students can choose a nickname or team name and are ready to play!
For my students, they only need to be using computational thinking in non-computerised learning outcomes. So this means without using technology or devices in the learning. Of course you can use them, but as my students had never heard the term 'coding' or computational thinking before we went and unpacked these in basic activities. My students were so engaged in the learning activity!
We have been learning how to 'think like a futurist' and had a robot arrive in our classroom that has been prompting us to think of futuristic type activities. That is why there is a cute little robot in our activity. So how did we start?
First we obviously unpacked the language that we would be using (directional positions) and then identified what our left and right were. This was the hard part as so many students were confused over which was their actual left!
We then started with whole class learning with computational thinking, giving instructions to get our robot from his beginning position to his spaceship. This was great discussion to begin with as we had lots of confusion over left and right again.
Check out the video below of our first inital discussion prompts!
Once we had a few practices, I then introduced 'space rocks' - parts of the board that our robot can't go on or through to add some difficulty. This really made students think about what they needed to do and where they could go. We continued to work on problems in groups with students taking turns being the designer and the coder. Moving the robot and spaceship around the board in their own positions to create their own algorithms. This was the best part as students were able to do their own thing! They then had to write the instructions down on their whiteboards for each of their designer or coder problems.
Check out this quick video of these group members explaining their work!
Once we had finished our group work, we moved onto creating our own individual boards with the robot, spaceship and spacerocks. We created a success criteria for what they needed and how to present it, ready for our learning presentations this week with our families! Can't wait to share our finished products with you once we have completed them this week!
A few months ago I did a website post covering some key resources that I had created around using Digital Technologies within the junior school. I had created a LTP that covered teaching these skills with the senior school but hadn't got around to sharing it.
So here we are. A more generic looking LTP that provides you with key ideas for creating future focused learners but using the 4 C's. A way of lifting digital technology practice in the classroom.
The aim of this plan was to create ideas, links and draw attention to areas that linked to the 4C's that teachers might not have known or realised could link in. When talking to a few teachers, they were unsure what the 4C's were and how these could shape our students. This easily breaks down with key links, WALHTs and deliberate acts of teaching that could be used in the classroom.
Feel free to use this plan in your classroom or teaching practice. When sharing, please share the link to this post when sharing the links. Please do not recreate any of the information or planning you find - this plan was created by myself and full credit needs to be left at the top if in use.
Mrs Priestley ICT blog is a place to read, download and view ideas!